Monthly Archives: July 2009



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Latest additions :sounds in our application, allowing user to get auditive feedback, background and confirmation for hit sounds for improving the User Experience, creating an immersive experience who tries to transpose the user into the real wood atmosphere, self generating levels, allowing users to improve themselves beyond our ideas about their possibilities: the user gets 60 seconds levels in which he has to hit more and more animals as he becomes better in targeting ( and in ball retrieval :-) ), changed the aspect ratio of the game from 4:3 to 16:9 to bette use the whiteboard's surface

Latest Flash UI changes


Since last week the Flash application changed- I added support for numerical keys for hitting. We mapped the numerical keys 1 to 6 to the 6 animals positions that can be hit. This way, it is enough to press a key to simulate the throw of a ball.The reason behind this application architectural change is that we needed an smart way to simulate the sensors that were hit, without actually having the entire setup in our workplace.

Flash UI changes



iMeet application is ready. I am very proud of this application, as it represents my achievements in fast learning and adapting to: new way of programming, as XCode and Interface Builder truly represent the ModelViewController paradigm; new language- Objective-C, which as any language has its pluses and minuses; new device: mobile devices on which I didn’t work since my experience on Sales Force Automation in TotalSoft company, back in 2005, on Windows CE.

iMeet application presentation


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Adding the points to the map is not as intuitive as it might seem, so let’s start by creating a new class called POI – point of interest. Assuming that we have the Latitude and Longitude as NSStrings, we check if they are filled. Then I create the CLLocationCoordonate2D which basically is a tuple of two doubles and then create the point of interest.

Objective-C: Putting markers on Map control


This week we work also on the User Interface - the Flash GUI. It was challenging sinceI haven't previous experience in creating games in Flash. The application creates 4 spots in the bottom of the scene and 2 in the top to show randomly an new animal each time one is hit. This areas are hit areas designed to respond to phisical sensors placed on the back of the board on which the Flash Game will be projected.

The User Interface



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From time to time, you’ll need to show in your iPhone application a view over the entire application without navigating and destroying your workflow of the application. I’ll present the mechanism of modal windows as it is implemented in Cocoa Touch. Lets take a real case: you have a view […]

XCode: Modal windows – Google maps