Extraneous game


Since last week the Flash application changed- I added support for numerical keys for hitting. We mapped the numerical keys 1 to 6 to the 6 animals positions that can be hit. This way, it is enough to press a key to simulate the throw of a ball.The reason behind this application architectural change is that we needed an smart way to simulate the sensors that were hit, without actually having the entire setup in our workplace.

Flash UI changes


This week we work also on the User Interface - the Flash GUI. It was challenging sinceI haven't previous experience in creating games in Flash. The application creates 4 spots in the bottom of the scene and 2 in the top to show randomly an new animal each time one is hit. This areas are hit areas designed to respond to phisical sensors placed on the back of the board on which the Flash Game will be projected.

The User Interface