Latest additions :sounds in our application, allowing user to get auditive feedback, background and confirmation for hit sounds for improving the User Experience, creating an immersive experience who tries to transpose the user into the real wood atmosphere, self generating levels, allowing users to improve themselves beyond our ideas about their possibilities: the user gets 60 seconds levels in which he has to hit more and more animals as he becomes better in targeting ( and in ball retrieval :-) ), changed the aspect ratio of the game from 4:3 to 16:9 to bette use the whiteboard's surface
Tag: Week 6
2 posts
Since last week the Flash application changed- I added support for numerical keys for hitting. We mapped the numerical keys 1 to 6 to the 6 animals positions that can be hit. This way, it is enough to press a key to simulate the throw of a ball.The reason behind this application architectural change is that we needed an smart way to simulate the sensors that were hit, without actually having the entire setup in our workplace.