AUTHOR
Radu Poenaru
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The Evaluation session started with the Prototype presentation. This was targeted only on the User Interfaces, explaining how and which actions can be performed with each area of interest (UserControls and Main SurfaceWindow from Implementation Chapter). The users were encouraged to experience the interface and ask questions during the presentation, in order to understand better the interaction with the prototype.
is article presents the system architecture and the underlying decisions that were taken to achieve the above requirements. The system requires a repository for sessions, a repository for Brainstorming items and a native Windows application for achieving the baseline of desired features. Thus, a distributed client – server architecture is considered, exemplified here.
This week we work also on the User Interface – the Flash GUI. It was challenging sinceI haven’t previous experience in creating games in Flash. The application creates 4 spots in the bottom of the scene and 2 in the top to show randomly an new animal each time one is hit. This areas are hit areas designed to respond to phisical sensors placed on the back of the board on which the Flash Game will be projected.
Overloading methods in ASP .Net MVC is not possible at this time. This article proposes two solutions to overcome this limitation.